What you might want to know
- The Meta Quest 3’s lens spacing could be adjusted with a easy wheel on the underside of the headset.
- Glasses customers can higher benefit from the headset because of a built-in glasses spacer.
- The brand new facial interfaces now have vents, serving to preserve lenses from getting foggy.
The Oculus Quest 2 was a large step ahead for standalone VR in some ways, however Meta needed to take some shortcuts with the headset to make sure it was capable of launch at $299. As you may count on, the $499 Meta Quest 3 does not reduce the identical corners and, as a substitute, makes use of that value buffer to enhance loads of consolation issues the Quest 2 had except you spent more money on the greatest Quest 2 equipment.
Interpupillary distance — higher referred to as IPD — is the spacing between your eyes, and it is necessary this spacing matches up with the space between lenses on a VR headset. In any other case, you may get complications and eye aches whereas enjoying. The Quest 3 has a correct IPD wheel on the underside of the headset, which makes adjusting this spacing so simple as doable. You will see it within the image under to the left of the nosepiece.
Meta is delivery a brand new and improved facial interface padding with the Quest 3 that offers customers the selection between silicone and cloth supplies.
Anybody who has used a Quest 2 for any time period will know the way badly the lenses can fog up. This is not simply an annoyance, although. It makes it extraordinarily tough to see in VR, and it might take a very long time earlier than the lenses get heat sufficient to cease fogging up. All of Meta’s new face pads include built-in glasses spacing adjustment and vents to forestall lens fogging.
The built-in glasses adjustment spacer that lets customers choose from 4 completely different spacing choices. You possibly can see it within the picture above, the place a button sits simply above 4 notches on the within of the facial interface.
It is a good improve from the glasses spacer on the Quest 2 that required customers to connect the glasses spacer between the headset and facial interface. I can not inform you what number of instances I’ve used these and could not fairly get all three components snapped in correctly.
The brand new design fully does away with this downside and nonetheless provides becoming options for all sorts of face sizes, shapes, and people with glasses.